Thursday, April 22, 2010

sorcerer pvp primer 2

Getting jumped (and not in the good way)The Sorcerer doesn’t have personal space protection like real armor. A cloth robe is not much in the way of protection, so keep that shield up at all times. While leveling up, get very comfortable with the various roots, stuns, and crowd control measures. When getting into PVP land, you’ll have to know instinctively which to cast in a given situation. If you have some distance while fighting a single target, you have some time to cast Sleep or Ice Chain or something similar. If however you don’t have the luxury of time, be ready with an instant cast Root. Blowing the wrong spell in the wrong circumstance can be deadly (ask me how I know).You must be a Premium Member to view this Pro Tip.Find out more about the benefits of membership.Choosing Stats and StigmasAs mentioned above, there is a distinct difference between how a player should gear up for PVP versus PVE. Beyond adding as much HP as you can get your hands on, you’ll want to make some choices when it comes to stigmas and gear.In contrast to many of the games on the market I’m surprised at all of the options for specializing the Sorcerer skill sets. Feel free to try out different blends of damage increases and crowd control measures. Most of the Sorcerers tend to go down the survivability tree and end up with Sleep Storm as their end-game Advanced Stigma. Between that skill and the predecessors like Illusion Storm, the Sorcerer has a plethora of self-defense mechanisms. Having multiple stuns, snares, etc. at your fingertips is essential as most players will drop a potion to get out of the first stun placed on them. Additionally, you’ll want to grab the Illusion stigma to help avoid some of the incoming damage.When it comes to weapons the Sorcerer is fairly limited. The weapon of choice is typically a Book instead of an orb due to the ranged attack (orbs are melee) and the fact that books typically have stats for greater percentage of landing spells (magic accuracy). The enemy won’t die if you don’t land that spell.The gear decisions should be based on the stats provided to the Sorcerer. The primary stat is Magic Boost which will increase overall damage and this is a good thing. The next tier of stats to look for include Magic Accuracy and Casting Time Boost. Both compliment the Sorcerer casting requirements and should be included (I’d give the nod to accuracy over casting time, but your mileage may vary). The last tier would be HP increase and Attack Speed. Attack Speed helps Sorcerers even though it sounds like a melee bonus. Attack Speed actually increases the combat animations for your character which will reduce the “down” time between casts. I’d load up on more health if given the option between the two though.Bringing It HomeThe blessing and curse of class is that there are so many possible combinations for damage output versus crowd control. I’ve outlined some of the thoughts behind the choices for increasing survivability, but you may (and probably will) find combinations that work better for your play style. Please let me know some of your choices and the successes (and failures) that helped you come to those decisions. I’m always looking for that optimal way to tweak my character and bring the most out of my class.

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